The attraction of hyper-realistic video games

Image | Kerbal Space Program

Caption: A kerbonaut (AKA astronaut) lands on the planet Duna (AKA Mars) in space flight simulator "Kerbal Space Program". (kerbalspaceprogram.com)

Audio | Spark : The attraction of playing mundane video games

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Simulated games have been around for decades but a new crop of hyper-realistic simulators are gaining a mainstream audience.

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The 1995 game Desert Bus took the ordinary task idea to its extreme, and coined the term "verisimulator", meaning a game so close to reality that it can hardly be called a game at all. In it, the "player" drives a bus between Tucson, Arizona and Las Vegas, Nevada, all in real time. If you manage to crash, a tow truck drives the bus back, also in real time. The trip takes 8 hours.

Image | Euro Truck Simulator 2

Caption: The game Euro Truck Simulator 2 has sold 2.5 million copies.

Now, two decades later, games like Farm Simulator(external link) or Euro Truck Simulator(external link) -- where people spend hours driving a transport truck across Europe in real time -- are selling in the millions. The space flight simulator, Kerbal Space Program(external link), is a best seller on the online video game retailer Steam(external link).

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Several sub-pages dedicated to simulation games have sprung up on the message-board Reddit(external link). We spoke to three commenters from those sites, Glen, Chris and Jared, who each play several different highly-realistic simulators.
We also spoke to video game historian and freelance journalist Richard Moss(external link) about the beginnings and rise of simulators, as well as the author of Philosophy Through Video Games, and Professor of Philosophy, Mark Silcox(external link) about how these games are able to help us find enjoyment in even seemingly mundane tasks.